An especially intriguing moment shows a soldier clocking a zombie with a pipe, meaning melee weapons in a series that has never really specialised in this kind of combat. The implication is that, as with Peace Walker and MGSV, Mother Base will serve as the game’s expandable hub and overall structure, with players venturing into the wilderness for missions. Around halfway through, the trailer focus switches to this – crash-landed but far from abandoned, with perimeter fences to keep out the zombies. The Mother Base seen in the trailer is the Peace Walker / Ground Zeroes version (though it uses MGSV’s visual assets). Various aspects about Survival are promising, not least the fact that it’s built on the incredible foundation of MGSV– a systems-based open world that created exciting scenarios in every engagement. It’s hard to miss the symbolism of Kojima’s game being used to introduce the new one the replacement of the iconic Big Boss with a series of characters, and the overall idea of those left behind trying to forge a new path. The trailer begins with footage from Ground Zeroes, MGSV’s prequel, showing central character Big Boss escaping from his imploding base – before cutting to a soldier left behind. The trailer’s end features the approach of a Metal Gear without showing us the machine – Peace Walker featured replayable boss battles against giant mechs, and bet on something similar here.
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